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Hi Guys, I just noticed that the UnitOfWorkBase.Disposed event is fired twice - once by UnitOfWork.Dispose(bool) immediately after calling UnitOfWorkBase.Dispose(bool) which also fires it. Can I suggest that you remove the call to OnDisposed() from UnitOfWork.Dispose(bool) leaving the base class to raise the event? Cheers, Greg |
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Hi Greg, Thanks for reporting this. Yep that does seem like an oversight on our part, so I have removed the call in UnitOfWork.Dispose as you have suggested leaving it to be triggered by Dispose() in UnitOfWorkBase. This will be updated in tonights nightly build.
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